Exploring the Principles of Motion and Inertia with an Arduino-Powered Pendulum.

An Arduino microcontroller could be used to create a simple pendulum that illustrates the principles of motion and inertia. The microcontroller could be used to measure the position and velocity of the pendulum, allowing students to see how these quantities change over time and how they are related to the forces acting on the pendulum.

Exploring the Principles of Sound Waves with an Arduino Microcontroller.

An Arduino microcontroller could be used to create a simple system that demonstrates the principles of sound waves. The microcontroller could be used to generate and measure sound waves, allowing students to see how the frequency and amplitude of the waves are related to the pitch and loudness of the sound.

Buzzer Physics

Piezoelectric Buzzer

Whilst playing around with Buzzers in my after school Arduino club, I noticed an awesome teachable moment in the code that I found here. Check it out: As the interconnected worlds of physics and computer science continue to converge, we are granted new opportunities to explore and understand the fundamental principles of the universe. This article delves into an enriching illustration of this fusion, where we examine the intriguing intersection of sound waves, a fundamental concept in physics, and code, the language of computer science. By engaging with a simple

Learning About Colour with an RGB LED

RGB LEDs house three distinct colors within – Red, Green, and Blue. By altering the intensity of each of these colors, we can generate a spectrum of hues that surpasses human recognition capabilities. In a typical scenario, the power supply to each LED (which in turn determines light intensity) is programmed. However, in our quest to make the learning process more transparent and engaging, we’ve opted for potentiometers to modify the current and voltage across each LED. The true charm of this project lies in the ease with which you

Serving with Servos

Using Arduino’s with students offers a fantastic opportunity to teach some fundamental principles of computer programming. One of the earliest projects I introduce to students is ‘Serving with Servos’. In this project, students learn how variables can be used to store values and therein simplify your code by designing and building an object that uses positions on a servo to offer some kind of service.